undergraduate thesis
Using Construct 2 architecture in the development of computer games

Leo Matančić (2017)
Josip Juraj Strossmayer University of Osijek
Faculty of Electrical Engineering, Computer Science and Information Technology Osijek
Department of Software Engineering
Chair of Visual Computing
Cite this document

Matančić, L. (2017). Primjena Construct 2 arhitekture u izradi računalnih igara (Undergraduate thesis). Retrieved from https://urn.nsk.hr/urn:nbn:hr:200:782643

Matančić, Leo. "Primjena Construct 2 arhitekture u izradi računalnih igara." Undergraduate thesis, Josip Juraj Strossmayer University of Osijek, Faculty of Electrical Engineering, Computer Science and Information Technology Osijek, 2017. https://urn.nsk.hr/urn:nbn:hr:200:782643

Matančić, Leo. "Primjena Construct 2 arhitekture u izradi računalnih igara." Undergraduate thesis, Josip Juraj Strossmayer University of Osijek, Faculty of Electrical Engineering, Computer Science and Information Technology Osijek, 2017. https://urn.nsk.hr/urn:nbn:hr:200:782643

Matančić, L. (2017). 'Primjena Construct 2 arhitekture u izradi računalnih igara', Undergraduate thesis, Josip Juraj Strossmayer University of Osijek, Faculty of Electrical Engineering, Computer Science and Information Technology Osijek, accessed 19 November 2019, https://urn.nsk.hr/urn:nbn:hr:200:782643

Matančić L. Primjena Construct 2 arhitekture u izradi računalnih igara [Undergraduate thesis]. Osijek: Josip Juraj Strossmayer University of Osijek, Faculty of Electrical Engineering, Computer Science and Information Technology Osijek; 2017 [cited 2019 November 19] Available at: https://urn.nsk.hr/urn:nbn:hr:200:782643

L. Matančić, "Primjena Construct 2 arhitekture u izradi računalnih igara", Undergraduate thesis, Josip Juraj Strossmayer University of Osijek, Faculty of Electrical Engineering, Computer Science and Information Technology Osijek, Osijek, 2017. Available at: https://urn.nsk.hr/urn:nbn:hr:200:782643